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NX Tip
of the Week
December
4, 2015
|
NX -
Exporting to a Spreadsheet from Navigator
Hello everyone,
In this week's Ally PLM Tip of the Week, we will take a look at
a how to export content from the Assembly Navigator. In any navigator
window, we can configure the content that shows up in the columns. Once
these columns are configured, we can easily export this information to a
spreadsheet for capture.
Here is
a short video that demonstrates this tip:
Thank you,
Brandon
Carter
Senior Application Engineer
Ally PLM Solutions, Inc.
Register
for upcoming free NX webinars or learn more about
Ally PLM Solutions.
|
NX Tip
of the Week
November
20, 2015
|
NX -
Editing the Post Processor in NX CAM
|
In NX CAM, you can edit the standard post processor list
enabling you to add your own post processors to the list. You can also
reorder the list according to the posts you use most frequently. This can be
very useful because this keeps you from having to browse to a certain post
that wasn't in the list when your software was installed.
Here
is a short video that shows the standard post list, adding a post to the
list, deleting posts from the list, and re-ordering the post list:
Thank you,
Chad
Varney
Application Engineer
Ally PLM Solutions, Inc
|
NX Tip
of the Week
October
9, 2015
|
NX -
Surfacing Tools
Hello everyone - In this week's Ally PLM Tip of the Week,
we will take a look at a few different surfacing tools within NX. I'm
defining surfacing tools as any tool required to get more than just a simple
shape; more than just extrude or revolve. The underlying curves are what
give the surface definition. The surface is only as good as the
underlying curves. You may have asked yourself, which surfacing command
should I use to create my desired shape? For example, if we are trying to
loft a shape from section to section, you may be trying to determine the
difference between Through Curves and Through Curves Mesh. We will look
at the requirements for some of these commands as well as some of the
options. All of these commands have the option to create a solid or sheet
(surface) in the settings.
When defining a surface we look at something called U and V
lines. U and V lines are the definitions for a surface. Imagine you
take a surface and mesh it. The lines in one direction will be U
direction and the lines perpendicular to the U lines will be V lines.
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